Players have access to armories with different types of weapons and items for each faction. The points are used for radio calls and to buy equipment at the armory. It is earned by capturing bases, spotting enemy vehicles, selling valuables, destroying targets and growing in rank. Resource Points (RP) are the in-game currency. Global progress can be followed on a separate map and colours to the sides of the screen are used to show where other soldiers are. The game uses line-of-sight and a detection rage system. In multiplayer this is done through chat and characters also use cartoon-like speech balloons themselves for many actions. In single-player simple commands can be given to the squad. Jeeps, APCs, boats and tanks can be manned by multiple soldiers to drive, shoot or hitch a ride. The focus of a match is often tipping the scales in favour of your team through pressure over control and characters respawn often as a single bullet is often lethal. Characters can also vault walls and climb ladders, swim, use a knife in melee battles, throw grenades and place C4, and pick up weapons from fallen soldiers. While prone it is also possible to crawl and while running a character can dive. To survive, cover in the environment needs to be used and there are three stances (standing, crouching, prone) that influence visibility and accuracy while shooting. The single soldier controlled by each player is guided with basic movement keys while the mouse is used to shoot in any direction. The main game modes are Quick Match (standard 'sandbox' mode), Classic (similar to Quick Match but with defined rules), Invasion (co-op campaign), Dominance (similar to Classic but with slower progression and more persistency), Minimodes (matches with different sub-stage modes), Teddy Hunt (Capture the Flag variant), Team Elimination and Deathmatch. Most of the focus is on multiplayer however, where the campaign can be played by a large team working together against the AI (also for single maps) or in matches fighting each other. There are three factions: the Greenbelts, the Graycollars and the Brownpants. Each map has different objectives but is either based on capturing the entire map or King of the Hill scenarios. During a match the balance is shown as a dynamic tug-of-war scenario about capturing sectors where the progress is shown through a coloured meter at the bottom of the screen. Next to a tutorial map, the single-player campaign consists of an invasion where one map after another needs to be conquered by choosing a path. ![]() ![]() Players can define different squad lay-outs and increase or decrease capacity. ![]() Soldiers with a higher ranks form squads automatically (in single-player) where others join the squad and follow orders. By gaining experience better ranks are achieved, providing access to radio calls for drops and strikes, equipment and throwables. The player controls a single soldier, part of a larger squad, in matches both offline and online with over 40 players fighting to gain control, completing missions and objectives using guns, explosives, driving vehicles and sabotaging. Running with Rifles is a top-down tactical shooter played on large battlefields.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |